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Warface reaches 1m players on Nintendo Switch

Warface reaches 1m players on Nintendo Switch

first_imgWarface reaches 1m players on Nintendo SwitchFree-to-play shooter reaches milestone after one month on the platform Press ReleaseFriday 27th March 2020Share this article Recommend Tweet ShareOne month after its official launch on Nintendo Switch, Warface has reached 1 million registered players on the platform, publisher My.Games announced today. To celebrate this, developer Allods Team also revealed some in-game statistics: Players have completed 495,387 PvP matchesTotal playtime for Warface on Switch is over 83 000 daysThe most popular modes on Switch are PvE missions (1,285,309 played) and co-op Special Operations (148,507 completed)Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Warface on Nintendo Switch has full content and feature parity with Xbox One and PS4 versions, with a content rotation system opening up new PvE co-op missions every week. The development team plans to simultaneously release the next big update on all three platforms. “The key strategy with the Nintendo Switch version is to keep things fresh, and that means constant updates,” – says Ivan Pabyarzhin, Warface Franchise Lead. – “We are already hard at work on the next big console update that will simultaneously launch on Nintendo Switch, Xbox One, and PS4 this summer”.Warface on Nintendo Switch:Is the first CryEngine-powered title on the Nintendo platform. The game is using a heavily customized version of CryEngine and is running locked in 30FPS/720p in TV mode and 540p in handheld and tabletop modes, providing an optimal balance of image clarity and performance Warface on Nintendo Switch supports some platform-specific features like gyro controls for more precise aiming, HD Rumble, and Nintendo Switch Pro ControllerOnline multiplayer and voice chat are supported without a need for paid Nintendo Online subscription The development was done by My.Games’ in-house studio Allods Team, known for PS4 and Xbox One versions of Warface and SkyforgeCelebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair An hour agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 5 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more